##########################################
######## Rechtsgesetze
##########################################
	
	de_jure_laws = {
	justice_law_0 = {
		group = justice_law
		#default = yes
		tribal_opinion = 20
		city_opinion = -15
		feudal_opinion = -15
		temple_opinion = -15
		vassal_limit = -5

		allow = {
			OR = {
			holder_scope = { is_tribal = yes }
			holder_scope = { is_nomadic = yes }
			}
			}
		
		potential = {
			NOT = {
			has_game_rule = {
				name = flogis_mod_LAW
				value = vanilla_LAW
			}
			}
			OR = {
				NOT = { tier = baron }
				holder_scope = { is_tribal = yes }
				holder_scope = { is_nomadic = yes }
			}
		}
		revoke_allowed = {
			always = no
		}			
		ai_will_do = {
			factor = 0

		}
		ai_will_revoke = {
			factor = 0
		}
		effect = {
			hidden_tooltip = {
				revoke_law = justice_law_0
				revoke_law = justice_law_1
				revoke_law = justice_law_2
				revoke_law = justice_law_3
			}
		}
		
			
	}

	justice_law_1 = {
		group = justice_law
		default = yes
		city_opinion = 5
		feudal_opinion = -5
		temple_opinion = -10
		vassal_limit = 5

		potential = {
			NOT = {
			has_game_rule = {
				name = flogis_mod_LAW
				value = vanilla_LAW
			}
			}
			OR = {
				NOT = { tier = baron }
				holder_scope = { is_patrician = yes }
			}
			NOT = { 
				holder_scope = { is_tribal = yes } 
				holder_scope = { is_nomadic = yes }	
				}
		}
		revoke_allowed = {
			always = no
		}			
		ai_will_do = {
			factor = 20
		}
		ai_will_revoke = {
			factor = 1
		}
		effect = {
			hidden_tooltip = {
				revoke_law = justice_law_0
				revoke_law = justice_law_1
				revoke_law = justice_law_2
				revoke_law = justice_law_3
			}
		}
		
		
	}
	
	justice_law_2 = {
		group = justice_law
		city_opinion = 10
		feudal_opinion = 0
		temple_opinion = -5
		vassal_limit = 5
		demesne_size = 1
		allow = {

			OR = {
				has_law = justice_law_1
				has_law = justice_law_3
			}

		}
		potential = {
			NOT = {
			has_game_rule = {
				name = flogis_mod_LAW
				value = vanilla_LAW
			}
			}
			OR = {
				NOT = { tier = baron }
				holder_scope = { is_patrician = yes }
			}
			NOT = { 
				holder_scope = { is_tribal = yes } 
				holder_scope = { is_nomadic = yes }	
				}
		}
		revoke_allowed = {
			always = no
		}			
		ai_will_do = {
			factor = 20
		}
		ai_will_revoke = {
			factor = 1
		}
		effect = {
			hidden_tooltip = {
				revoke_law = justice_law_0
				revoke_law = justice_law_1
				revoke_law = justice_law_2
				revoke_law = justice_law_3
			}
		}
		
	}
	
	justice_law_3 = {
		group = justice_law
		city_opinion = -10
		feudal_opinion = 5
		temple_opinion = 20
		vassal_limit = 5
		demesne_size = 2
		allow = {
			
				has_law = justice_law_2
			NOT = { holder_scope = { religion_group = muslim } }

		}
		potential = {
			NOT = {
			has_game_rule = {
				name = flogis_mod_LAW
				value = vanilla_LAW
			}
			}
			OR = {
				NOT = { tier = baron }
				holder_scope = { is_patrician = yes }
			}
			NOT = { holder_scope = { religion_group = muslim } }
			NOT = { 
				holder_scope = { is_tribal = yes } 
				holder_scope = { is_nomadic = yes }	
				}
		}
		revoke_allowed = {
			always = no
		}			
		ai_will_do = {
			factor = 15
		}
		ai_will_revoke = {
			factor = 1
		}
		effect = {
			hidden_tooltip = {
				revoke_law = justice_law_0
				revoke_law = justice_law_1
				revoke_law = justice_law_2
				revoke_law = justice_law_3
			}
		}
		
		
	}
	
}




##########################################
######## Bankgesetze
##########################################
	
	laws = {
	economy_law_0 = {
		group = economy_law
		city_opinion = 20
		temple_opinion = -10
		feudal_opinion = -10

		
		potential = {
			NOT = {
			has_game_rule = {
				name = flogis_mod_LAW
				value = vanilla_LAW
			}
			}
			OR = {
				NOT = { tier = baron }
				holder_scope = { is_patrician = yes }
			}
		holder_scope = {
				is_tribal = no
				is_nomadic  = no
			}
			
					
				
		}
		revoke_allowed = {
			always = no
		}			
		ai_will_do = {
			factor = 0
		}
		ai_will_revoke = {
			factor = 0
		}
		effect = {
			hidden_tooltip = {
				revoke_law = economy_law_0
				revoke_law = economy_law_1
				revoke_law = economy_law_2
				revoke_law = economy_law_3
			}
		}
		
			#global_tax_modifier = 0.10
	}

	economy_law_1 = {
		group = economy_law
		city_opinion = 0
		default = yes

			

		potential = {
			NOT = {
			has_game_rule = {
				name = flogis_mod_LAW
				value = vanilla_LAW
			}
			}
			OR = {
				NOT = { tier = baron }
				holder_scope = { is_patrician = yes }
			}
				holder_scope = {
				is_tribal = no
				is_nomadic  = no
			}
		}
		revoke_allowed = {
			always = no
		}			
		ai_will_do = {
			factor = 20
		}
		ai_will_revoke = {
			factor = 0
		}
		effect = {
			hidden_tooltip = {
				revoke_law = economy_law_0
				revoke_law = economy_law_1
				revoke_law = economy_law_2
				revoke_law = economy_law_3
			}
		}
		
		#global_tax_modifier = 0.15
	}
	
	economy_law_2 = {
		group = economy_law
		city_opinion = -15
		feudal_opinion = 5
		temple_opinion = 5
		
	

		potential = {
			NOT = {
			has_game_rule = {
				name = flogis_mod_LAW
				value = vanilla_LAW
			}
			}
			OR = {
				NOT = { tier = baron }
				holder_scope = { is_patrician = yes }
			}
			holder_scope = {
				is_tribal = no
				is_nomadic  = no
			}
		}
		revoke_allowed = {
			always = no
		}			
		ai_will_do = {
			factor = 20
		}
		ai_will_revoke = {
			factor = 0
		}
		effect = {
			hidden_tooltip = {
				revoke_law = economy_law_0
				revoke_law = economy_law_1
				revoke_law = economy_law_2
				revoke_law = economy_law_3
			}
		}
		#global_tax_modifier = 0.15
	}
	
	economy_law_3 = {
		group = economy_law
		city_opinion = -25
		feudal_opinion = 15
		temple_opinion = 15

	

		potential = {
			NOT = {
			has_game_rule = {
				name = flogis_mod_LAW
				value = vanilla_LAW
			}
			}
			OR = {
				NOT = { tier = baron }
				holder_scope = { is_patrician = yes }
			}
			holder_scope = {
				is_tribal = no
				is_nomadic  = no
			}
		}
		revoke_allowed = {
			always = no
		}			
		ai_will_do = {
			factor = 1
		}
		ai_will_revoke = {
			factor = 0
		}
		effect = {
			hidden_tooltip = {
				revoke_law = economy_law_0
				revoke_law = economy_law_1
				revoke_law = economy_law_2
				revoke_law = economy_law_3
			}
		}
		
		#global_tax_modifier = 0.15
	}
	
}